My entry for the GMTK 2019 theme "Only One"

The concept started out as "Only One Enemy", with the intention of the enemy following you through levels, gaining power over time.

This is my first "full" game I've ever made, and I ran into several issues along the way that lowered my expectations.

However, staying true to the theme, each of the following components are still accurate:

One Bomb: Levels aren't guaranteed to be safe, so you need to use this once-per-level resource to shape the survival in your favor.

One Minute: The door to escape is locked for the first minute of gameplay. During this time, your goal is to survive.

One Hit: If the Megataur encounters you, you lose.

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